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app/
main.rs

1#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
2
3fn main() {
4
5    #[cfg(target_os = "linux")]
6    {
7        // === Web Audio Freeze Fix for ALSA Environment ===
8        
9        // ✓ WebKit rendering optimizations (verified)
10        std::env::set_var("WEBKIT_DISABLE_DMABUF_RENDERER", "1");
11        std::env::set_var("WEBKIT_DISABLE_COMPOSITING_MODE", "1");
12        // 
13        // ✓ GStreamer settings (verified)
14        // std::env::set_var("GST_DEBUG", "2");
15        // Avoid demoting mpegaudioparse; doing so muted audio in some games.
16        // Leave feature ranks default unless debugging decoder selection.
17        // std::env::set_var("WEBKIT_GST_DMABUF_SINK_DISABLED", "1");
18
19        // std::env::set_var("__NV_DISABLE_EXPLICIT_SYNC", "1");
20        
21    }
22
23    app_lib::run();
24}