app/main.rs
1#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
2
3fn main() {
4
5 #[cfg(target_os = "linux")]
6 {
7 // === Web Audio Freeze Fix for ALSA Environment ===
8
9 // ✓ WebKit rendering optimizations (verified)
10 std::env::set_var("WEBKIT_DISABLE_DMABUF_RENDERER", "1");
11 std::env::set_var("WEBKIT_DISABLE_COMPOSITING_MODE", "1");
12
13 // ✓ GStreamer settings (verified)
14 std::env::set_var("GST_DEBUG", "2");
15 // Avoid demoting mpegaudioparse; doing so muted audio in some games.
16 // Leave feature ranks default unless debugging decoder selection.
17 std::env::set_var("WEBKIT_GST_DMABUF_SINK_DISABLED", "1");
18
19 // ✓ PulseAudio settings (timing synchronization)
20 // std::env::set_var("PULSE_LATENCY_MSEC", "100");
21 // std::env::set_var("ALSA_CARD", "default");
22
23 // Note: GStreamer uses GST_AUDIO_SINK but alsasink properties are set via element properties
24 // not environment variables. Buffer/latency settings need to be configured in GStreamer pipeline.
25
26 // Disable sandbox for debugging (REMOVE in production!)
27 // std::env::set_var("WEBKIT_DISABLE_SANDBOX_THIS_IS_DANGEROUS", "1");
28 }
29
30 app_lib::run();
31}